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Released: PicoDrive 1.51

Discussion in 'PSP News' started by lycenhol, Jul 21, 2008.

  1. lycenhol

    lycenhol Tribe Active Member

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    TITOLO: PicoDrive
    VERSIONE: 1.51
    AUTORE: Notaz
    GENERE: Emulatore MegaDrive

    Notaz ha rilasciato una nuova versione dell'emulatore PicoDrive per PSP.

    PicoDrive permette di eseguire i capolavori per MegaDrive/Genesis su PSP, anche le ISO del MegaCD.

    Le caratteristiche di questo emulatore sono una eccellente compatibilità, unita, nelle ultime versioni, a nuovi filtri grafici per migliorarne la resa.

    Per il MegaCD, i giochi sono supportati ora anche nel formato CUE/BIN.

    Changelog 1.50:
    • Added some basic support for Sega Pico, a MegaDrive-based toy.
    • Added proper support for cue/bin images, including cdda playback.
      .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies).
    • Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
    • Greatly improved Sega CD load times.
    • Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea.
    • YM2612 state was not 100% saved, this should be better now.
    • Improved renderer performance for shadow/hilight mode.
    • Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.). Credits to Nemesis @ spritesmind forum. Works only if sound rate is set to 44kHz.
    • Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better.
    • Added better idle loop detection, based on Lordus' idea again.
    • "accurate timing" option removed, as disabling it no longer improves performance.
    • "accurate sprites" was removed too, the new sprite code can properly handle sprite priorities in all cases.
    • Timers adjusted again.
    • Improved .smd detection code.
    • Minor general optimizations and menu improvements.
    • Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load.
    • Fixed a crash of games using eeprom (introduced in 1.40b).
    • fixed suspend/resume (hopefully for real).
    Changelog e bugfix 1.51:
    • Improved bin_to_cso_mp3 tool, it should no longer complain about missing lame.exe even if it's in working dir.
    • Fixed a regression from 1.50, which caused slowdowns in Final Fight.
    • Fixed some regressions from 1.50 related to sprite limit and palette handling (caused graphical glitches in some games).
    • Added ABC turbo actions to key config.
    • Some other minor adjustments.
    Si ringrazia Lollo96 per la segnalazione

    Per il download
  2. audace

    audace Tribe Member

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    Quindi con questo funziona virtua fighter 2?
  3. Lollo96

    Lollo96 Nuovo segretario PDL (Partito di Lollo)

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    Non si ringrazia qualcuno :lalala:?
  4. Manrauder

    Manrauder Tribe Newbie

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    Grazie Lycenhol, ultimamente l'ho abbandonato il mondo dell'emulazione, ma questo lo incremento nel memory.;)
  5. audace

    audace Tribe Member

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    Ho capito che c'è un solo modo per scoprirlo...provare!
    e detta questa perla di saggezza me ne vado a dormire...
  6. lycenhol

    lycenhol Tribe Active Member

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    L'hai segnalato tu?
    Io ho preso la news da PSPhack.
  7. Lollo96

    Lollo96 Nuovo segretario PDL (Partito di Lollo)

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  8. Manrauder

    Manrauder Tribe Newbie

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    Hey, basta fare la rammentatina su chi ha e chi non ha postato prima la news, è un comportamento ridicolo quello che state attuando!
    Ringrazio ancora Lycenhol PUNTO!!!
  9. mark

    mark Tribe Senior Member

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