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Released: QuakeX V1.01

Discussione in 'Console News, Articoli e Recensioni' iniziata da Ivan, 1 Maggio 2004.

  1. Ivan

    Ivan Administrator

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    QuakeX V1.01
    >> Lantus released a new version of QuakeX. From readme/nfo:

    What's New/Fixed:

    * Added TCP/IP network support.
    * Experimental XLink support added (works for some, doesnt for others?)
    * Fixed some bugs with paths. Many more mods will now run (QRally, SFQuake etc)
    * Fixed issue with D-Pad "jerk"
    * Rebuilt with latest libSDLx revision.
    * Added seperate 640x480 and 320x240 builds.

    This is a (near) complete list of changes made by TheDumbAss:
    All of Fragger's changes to RADQuake have been ported over to the QuakeX source and modifed as needed.
    This includes:
    * major changes and additions to the menu system and how the buttons move you through it.
    * Controller setup including the function and sensitivity of the thumb sticks
    * A functional onscreen keyboard that works on all text forms in the menus and for the console
    * An optional Greatly enhanced Status Bar (includes alignment options)
    * Several other changes and improvements

    Changes unrelated to Fragger's code:
    * Enhanced Tab Completetion.
    * show_fps.
    * Chasecam fixed.
    * Fix to stop crashes when loading the wrong BSP version.
    * max_fps From the tutorial here.

    Known bugs:
    * At any resolution greater than 320x240 the crosshair does not work right in menu or on screen.
    * The onscreen keyboard is hyper speed in the console. In menus it is fine.