1. BENVENUTO SU CONSOLE TRIBE

    Benvenuto, stai navigando nella nostra community come ospite

    Avere un account su Console Tribe ti permetterà di creare e partecipare alle discussioni e al mercatino, organizzare tornei e partite online, iniziare conversazioni personali con gli altri giocatori del forum e di utilizzare tutte le funzioni di questo sito.

    Registra il tuo account in meno di 5 secondi, se vuoi puoi sfruttare i login social via Facebook, Google Plus o Twitter.

VERSUS [TOPIC UFFICIALE] PS4 vs XBOX ONE: hardware a confronto

Discussion in 'Face to Face: Videogiochi a Confronto' started by Deleted member 47232, Nov 27, 2013.

  1. MmK83

    MmK83 Tampax Compak

    Joined:
    Apr 23, 2007
    Messages:
    12,996
    Likes Received:
    6,671
    Trophy Points:
    2,083
    Location:
    ItaGlia
    Ma infatti nn capisco perchè a volte li tolgano anche se spesso sembrano teorie ufologiche :asd:.
    Se ti può consolare anche a me sono spariti un paio di post senza motivo xD (uno qualche giorno fa nel topic di halo 5).
  2. glenkocco

    glenkocco Il Newey del Tribe

    Joined:
    Feb 21, 2008
    Messages:
    34,228
    Likes Received:
    14,677
    Trophy Points:
    9,637
    Location:
    Where Time Becomes a Loop
    PSN Tag:
    fenris07-
    se kass diventa admin io mi cancello dall'internet :asd:

    detto questo, ho detto a nick di stare attento a postare perchè non tutto ciò che linka è inerente alla discussione. alcune sono OT, il resto è interessante e si cerca di estrapolarne un discorso.

    per il resto, non confondiamo una discussione costruttiva ed interessante con una becera console war :asd:
  3. MmK83

    MmK83 Tampax Compak

    Joined:
    Apr 23, 2007
    Messages:
    12,996
    Likes Received:
    6,671
    Trophy Points:
    2,083
    Location:
    ItaGlia
    :uau:
    glenkocco likes this.
  4. glenkocco

    glenkocco Il Newey del Tribe

    Joined:
    Feb 21, 2008
    Messages:
    34,228
    Likes Received:
    14,677
    Trophy Points:
    9,637
    Location:
    Where Time Becomes a Loop
    PSN Tag:
    fenris07-
    sarà kass che cancella tutto perchè avrà le sue cose :asd:
    MmK83 likes this.
  5. nick69

    nick69 Tribe Member

    Joined:
    Mar 10, 2006
    Messages:
    7,079
    Likes Received:
    2,093
    Trophy Points:
    610
    Hot Chips 25 Agosto 2013 MS presenta (parzialmente) il suo SoC.....

    ..."
    This GPU is not like the others you can buy
    The GPU block is where things start to get really interesting to the point where calling it only GPU is almost a misnomer. Graphics are by far the majority of the transistors here but there are at least seven other blocks in that area. The exact count is a bit nebulous though, Microsoft claims “15 special purpose co-processors” not counting the CPUs and GPUs, eight of which are audio. That would leave seven for the rest of the system and those should end up in the GPU block. SemiAccurate knows that there are several important sub-systems in the XBO that are not on the diagrams or in the talk but we are not sure if the 15 count includes them or not. For simplicity we will use a co-processor count of 7 in the GPU block, 8 in the Audio unit.".........


    http://semiaccurate.com/2013/08/30/a-deep-dive-in-to-microsofts-xbox-one-gpu-and-on-die-memory/


    .....il discorso al di fuori delle specifiche è avere da delle macchine inferiori ai 200Watt il massimo rendimento ed equilibrio che su un PC non sarebbe possibile con solo 200Watt
    AlexDeRoma likes this.
  6. Kassandro

    Kassandro GBU Giga Banned User

    Joined:
    Sep 19, 2008
    Messages:
    23,981
    Likes Received:
    11,215
    Trophy Points:
    5,591
    Location:
    Cantù Che Conta
    PSN Tag:
    Kassandro
    ma anche no:asd:

    gli ultimi post che ho eliminato sono quelli sul mobile del soggiorno di seba... che mi pare abbastanza ot:asd:
    Evalax likes this.
  7. AlexDeRoma

    AlexDeRoma Il superdotato

    Joined:
    Nov 10, 2008
    Messages:
    10,369
    Likes Received:
    1,374
    Trophy Points:
    690
    Location:
    Roma
    PSN Tag:
    AleDeRoma
    Xbox Live Tag:
    R6 AlexDeRoma
    aaa guarda mi inviti a nozze :D
    Sid likes this.
  8. nick69

    nick69 Tribe Member

    Joined:
    Mar 10, 2006
    Messages:
    7,079
    Likes Received:
    2,093
    Trophy Points:
    610
    Questo è quello che ha fatto vedere MS su cui si sono basati tutti fino a poco tempo fa (qui solo la parte della GPU)

    [​IMG]

    .....e questo è quello che è saltato fuori poco tempo fa, è un doc ufficiale....punto 4.4 e punto 4.5, GPU e INDIPENDENT GPU

    http://www.computer.org/csdl/mags/mi/preprint/06756701.pdf

    le specifiche nuove che prima mancavano o erano parziali sono

    Main SoC



      • Unified, but not uniform, main memory
      • Universal host-guest virtual memory management
      • High bandwidth CPU cache coherency
      • Power islands matching features and performance to active tasks

    Main Memory




      • MMU hardware maps guest virtual addresses to guest physical addresses to physical addresses for virtualization and security.
      • The implementation sizes caching of fully translated page addresses and uses large pages where appropriate to avoid significant performance impact from the two-dimensional translation.
      • System software manages physical memory allocation.
      • System software and hardware keep page tables synchronized so that CPU, GPU, and other processors can share memory, pass pointers rather than copying data, and a linear data structure in a GPU or CPU virtual space can have physical pages scattered in DRAM and SRAM.
      • The GPU graphics core and several specialized processors share the GPU MMU, which supports 16 virtual spaces.
      • PCIe input and output and audio processors share the IO MMU, which supports virtual spaces for each PCI bus/device/function.
      • Each CPU core has its own MMU (CPU access to SRAM maps through a CPU MMU and the GPU MMU).
      • The design provides 32 GB/second peak DRAM access with hardware-maintained CPU cache coherencyfor data shared by the CPU, GPU, and other processors.
      • Hardware-maintained coherency improves performance and software reliability.

    CPU




      • The CPU contains minor modifications from earlier Jaguar implementations to support two clusters and increased CPU cache coherent bandwidth.

    GPU




      • The GPU contains AMD graphics technology supporting a customized version of Microsoft DirectX graphics features.
      • Hardware and software customizations provide more direct access to hardware resources than standard DirectX.
      • They reduce CPU overhead to manage graphics activity and combined CPU and GPU processing. Kinect makes extensive use of combined CPU-GPU computation.
      • The graphics core contains two graphics command and two compute command processors. Each command processor supports 16 work streams.
      • The two geometry primitive engines, 12 compute units, and four render backend depth and color engines in the graphics core support two independent graphics contexts.

    Independent GPU Processors and Functions





      • Eight independent processors and functions share the GPU MMU. These engines support applications and system services. They augment GPU and CPU processing, and are more power- performance efficient at their task
    Audio Processors



      • The processors support applications and system services with multiple work queues.Collectively they would require two CPU cores to match their audio processing capability.
      • The four DSP cores are Tensilica-based designs incorporating standard and specialized instructions. Two include single precision vector floating point totaling 15.4 billion operations per second.
    Last edited: Jan 16, 2015
  9. nick69

    nick69 Tribe Member

    Joined:
    Mar 10, 2006
    Messages:
    7,079
    Likes Received:
    2,093
    Trophy Points:
    610
  10. nick69

    nick69 Tribe Member

    Joined:
    Mar 10, 2006
    Messages:
    7,079
    Likes Received:
    2,093
    Trophy Points:
    610
    il lavoro dei core e il tempo impiegato della cpu
    DX11
    [​IMG]

    DX12
    [​IMG]
  11. nick69

    nick69 Tribe Member

    Joined:
    Mar 10, 2006
    Messages:
    7,079
    Likes Received:
    2,093
    Trophy Points:
    610
    Xbox One Games Must Be Written on DX12 to Benefit, Phil Spencer Notes

    Xbox One Games Must Be Written on DX12 to Benefit, Phil Spencer Notes
    The console-war doesn’t really make sense to me, but some people are often seen aggressively trying to prove the superiority of their choice of platform.
    Sony has been in the lead and released some games that looked marginally better compared to their Xbox One counterpart. When Microsoft announced DX 12, some believed it to be some sort of “secret sauce” that will magically transform Xbox One into a superior machine.
    It is common knowledge that Phil Spencer has a twitter account and his followers will know that he doesn’t often retweet an article, especially if it fuels the PS4 vs. Xbox One debate.
    However, just recently he did retweet an article which was written by Brad Wardell. In his article, he explained the difference between DX11 and DX 12, in a simplified manner and Phil Spencer seems to agree with it all.
    Brad explained that in DX11, CPU communicates with the GPU one core at time. While in DX12, depending on the driver, all cores can communicate at the same time.
    He further writes:

    The GPU wars will really take off as each vendor will now be able to come up with some amazing tools to offload work onto GPUs.
    DX12 will give Xbox One a boost, but games have to be written on DX12 to show any notable difference, compared to rival PS4. Moreover, by the time Xbox One games fully adapt DX12, PS4 will have an answer of its own. At least that’s what Brad Wardell believes.



    http://www.rifenews.com/xbox-one-games-must-be-written-on-dx12-to-benefit-phil-spencer-notes/
  12. stopardi

    stopardi Tribe Member

    Joined:
    Nov 9, 2007
    Messages:
    10,492
    Likes Received:
    889
    Trophy Points:
    627
    Location:
    calabrifornia
    PSN Tag:
    herosannin
  13. nick69

    nick69 Tribe Member

    Joined:
    Mar 10, 2006
    Messages:
    7,079
    Likes Received:
    2,093
    Trophy Points:
    610
    Ieri pomeriggio
  14. kennuz

    kennuz Tribe Member

    Joined:
    Jun 23, 2008
    Messages:
    9,648
    Likes Received:
    3,065
    Trophy Points:
    990
    Location:
    Monopoli(BA)
    PSN Tag:
    kennuz
    Xbox Live Tag:
    kennuz
    Beh ragazzi pronti? :asd: che domani è 21 :asd:
    Fifù likes this.
  15. Fifù

    Fifù Tribe Member

    Joined:
    Feb 26, 2013
    Messages:
    2,308
    Likes Received:
    1,282
    Trophy Points:
    295
    Domani si sotterra sony ragazzi!! Mahauhahuaaha!!!
    kennuz and MmK83 like this.
  16. Seba

    Seba Tribe Active Member

    Joined:
    Nov 30, 2010
    Messages:
    16,816
    Likes Received:
    4,969
    Trophy Points:
    1,843
    Location:
    Como
    PSN Tag:
    s3bino75
    Xbox Live Tag:
    s3ba75
    Nintendo Network ID:
    s3ba75
    Il Don non c'è più.licenziato!
    Fifù likes this.
  17. Evalax

    Evalax In(DIE)tollerante

    Joined:
    Aug 30, 2011
    Messages:
    7,889
    Likes Received:
    3,692
    Trophy Points:
    977
    Location:
    Terra di Mosconi
    cosa c'è domani?
    glenkocco likes this.
  18. Kassandro

    Kassandro GBU Giga Banned User

    Joined:
    Sep 19, 2008
    Messages:
    23,981
    Likes Received:
    11,215
    Trophy Points:
    5,591
    Location:
    Cantù Che Conta
    PSN Tag:
    Kassandro
    sto cazzo:asd:

    la presentazione di win10
    Evalax likes this.
  19. MmK83

    MmK83 Tampax Compak

    Joined:
    Apr 23, 2007
    Messages:
    12,996
    Likes Received:
    6,671
    Trophy Points:
    2,083
    Location:
    ItaGlia
    Dimentichi anche Forza Motorsport con le Dx12 anche su pc :asd:
  20. nick69

    nick69 Tribe Member

    Joined:
    Mar 10, 2006
    Messages:
    7,079
    Likes Received:
    2,093
    Trophy Points:
    610
    non solo il 21 Phill continuerà con gli sviluppatori nei giorni a seguire se non ho capito male