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MULTI Call of Duty: Advanced Warfare [PS4, Xbox ONE, PS3, Xbox 360]

Discussion in 'Discussioni Ufficiali sui giochi New Gen' started by rewrew, Aug 13, 2014.

  1. MmK83

    MmK83 Tampax Compak

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  2. stopardi

    stopardi Tribe Member

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    anche su beyond lo danno a 1080
    MmK83 likes this.
  3. MmK83

    MmK83 Tampax Compak

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    Preload disponibile da ora su ps4 :
    [​IMG]
  4. MmK83

    MmK83 Tampax Compak

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  5. nick69

    nick69 Tribe Member

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    Here’s a recap of the most relevant details shared:
    ◦Minimum Xbox One resolution is 1360×1080, and dynamically scales from there to full 1080p. That’s over 50% increase from last year accoeding to Condrey. The game runs in native 1080p on PS4. Both versions run at rock solid 60 frames per second.
    ◦A third person toggle isn’t ruled out for the future of the franchise. It was already in COD games in the past. COD is about quick twitch play, which is a bit harder to do in third person, but Schofield is open to all ideas.
    ◦The setting was chosen because the folks at Sledgehammer are fans of future science and tech. They’re also huge sci-fi fans although they decided not to go full sci-fi. It felt extremely interesting and WW2 had been done quite a bit. They wanted to try something brand new.
    ◦The story started with what would happen if a PMC went rogue? What would a powerful CEO actually want… and Sledgehammer’s answer was more power. He started with an ideology, as most do, but it eventually went too far (as many do). But the studio also wanted to inject the story with emotion and very relatable characters. The futuristic elements were a lot of fun to design and work into the story and gameplay, so Schofield thinks that they didn’t get in the way of the campaign, but they enhanced it.
    ◦The studio spends a lot of time trying to make sure the characters stick out in the places they want them to. They look at their color, their shape, silhouette, they add sound, VFX, etc. But there are places they want them to be more difficult to spot. Its not like enemies in real life wear pink and stand out in the open all the time. So they mix it up a bit. They pick the style first and then make the game assets around it.
    ◦The slot limit in the armory meant to drive players to make meaningful decisions about what supply drop loot they keep in they inventory. The devs will definitely be listening to the community on this one as they move ahead.
    ◦Condrey is really proud of the big innovations in multiplayer like Supply Drop Loot, Virtual Lobby, Create an Operator, Virtual Firing Range etc.
    ◦XP progression was included as part of the ranked play offering to encourage people to join and compete, while leveling up through normal progression.
    ◦Challenge-based loot expires over time. Players can re-earn it at any time by completing the challenge again.
    ◦Condrey really feels that the game is a “True Next-gen Experience.”
    ◦Exo movements were introduced at the very beginning of the design process so they had the three years to add new movements and refine the ones they started with. It was all about fun. When they found one that was cool they would prototype and implement.
    ◦The game includes a color blind mode.
    ◦A significant amount of time and energy was spent on Sledgehammer’s proprietary anti-cheat solution for PC.
    ◦According to Condrey, COD:AW brings for the franchise the Biggest change in player movement and mechanics through the Exo in nearly a decade. There are also robust changes to multiplayer. Kevin Spacey and the rich narrative in campaign are also perks. It’s the most ambitious game Sledgehammer has ever made, and thanks to the extra time from Activision for a 3 year dev cycle, they couldn’t be more proud to share it with fans.
  6. nick69

    nick69 Tribe Member

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  7. stopardi

    stopardi Tribe Member

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    Quindi alla fine hanno optato per la res dinamica su one
  8. nick69

    nick69 Tribe Member

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    Si 1080P scalabile fino a un minimo di 1360x1080P, siamo decisamente meglio che su Ghost, hanno detto che in generale sulle next gen hanno fatto fatica a toccare i 1080P a 60Fps. Questa mattina lo ritiro vediamo quanto mi dura prima di ridarlo indietro...vediamo come si comportano i servers
    emicad likes this.
  9. emicad

    emicad The Pessimist

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    caspita, ero sicuro che avessero optato per i 30 fps.
    chi lo prova ci faccia sapere com'e' e come gira.
  10. stopardi

    stopardi Tribe Member

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    I 60fps erano l'unica cosa certa, poi ovviamente bisogna vedere se li tiene
  11. nick69

    nick69 Tribe Member

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    mentre ero in coda al GS ho sentito da alcuni che chi stava già giocando su PS4 in multi si usano gli Host...ma i server dedicati che dicevano?.....installazione su One eterna! (46,2GB)
  12. Stepet82

    Stepet82 Guest

    Ps4 e server dedicati non possono stare nella stessa frase ;)
    Galletto78 and nick69 like this.
  13. nick69

    nick69 Tribe Member

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    Call of Duty: Advanced Warfare – servers dedicati confermati
    PC PS4 Xbox One

    Call of Duty: Advanced Warfare avrà i servers dedicati, la conferma giunge direttamente da Michael Condrey, co-fondatore di Sledgehammer Games, il quale dichiara il supporto a tali servers ma senza comunque citare le piattaforme su cui tale feature si considererà attiva, rimanendo attualmente molto vago.

    Abbiamo un annuncio da fare al più presto. Si, garantiremo il supporto ai servers dedicati e prossimamente ci sarà un annuncio circa le piattaforme che li supporteranno. Non posso rispondere adesso, però posso certamente dire alla nostra community che ci saranno
    Questa è la dichiarazione di Condrey, in merito al supporto ai servers dedicati.
    Per quanto riguarda il discorso piattaforme da annunciare, crediamo che tale supporto riguarda PC, Xbox One e PS4, mentre in dubbio è la possibilità che PS3 e Xbox 360 possano contare su tale aggiunta da tempo richiesta dai fan della serie. Ovviamente il tutto è da confermare ufficialmente quindi rimaniamo ancora in attesa.
    Nella giornata di ieri inoltre sono stati divulgati i requisiti minimi PC di Call of Duty: Advanced Warfare, oltre al trailer ufficiale di lancio del titolo Sledgehammer Games.
    VG247


    Boh! :asd:
  14. Joker.

    Joker. Tribe Member

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    Spero arrivi oggi al Mediaworld dove l'ho prenotato :asd:
  15. BlackMamba95

    BlackMamba95 Tribe Member

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    Prima di comprarlo aspetterò le vostre opinioni :asd:
  16. nick69

    nick69 Tribe Member

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    L'app è disponibile su Windows Phone, Android appena scaricata sui vari devices ....mentre su One sta ancora installando da stamattina :(
  17. MmK83

    MmK83 Tampax Compak

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    I server in cod non sono mai esistiti per noi italiani (neanche su One).Esistono solo in america se si abita vicino il raggio massimo di azione di un server azure (che se non ricordo male è 100km).
    Last edited: Nov 3, 2014
  18. stopardi

    stopardi Tribe Member

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  19. Joker.

    Joker. Tribe Member

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    Allora... Com'è questo nuovo capitolo? :asd:
    BlackMamba95 likes this.
  20. nick69

    nick69 Tribe Member

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