1. BENVENUTO SU CONSOLE TRIBE

    Benvenuto, stai navigando nella nostra community come ospite

    Avere un account su Console Tribe ti permetterà di creare e partecipare alle discussioni e al mercatino, organizzare tornei e partite online, iniziare conversazioni personali con gli altri giocatori del forum e di utilizzare tutte le funzioni di questo sito.

    Registra il tuo account in meno di 5 secondi, se vuoi puoi sfruttare i login social via Facebook, Google Plus o Twitter.

[Topic ufficiale] PS4 vs Xbox One: la guerra delle esclusive: notizie, rumor e altro

Discussion in 'Discussioni Generali sulle Console' started by Kassandro, Nov 24, 2013.

Thread Status:
Not open for further replies.
  1. Evalax

    Evalax In(DIE)tollerante

    Joined:
    Aug 30, 2011
    Messages:
    7,889
    Likes Received:
    3,692
    Trophy Points:
    977
    Location:
    Terra di Mosconi
    Quello sicuro,ormai sempre che non debba giocarmi un titolo molto storicentrico (esiste questo termine? :asd: ) la prima cosa che faccio quando accendo la console è collegare le cuffie e entrare nel party :D
    RAMIREZ!doEverything! likes this.
  2. glenkocco

    glenkocco Il Newey del Tribe

    Joined:
    Feb 21, 2008
    Messages:
    34,228
    Likes Received:
    14,677
    Trophy Points:
    9,637
    Location:
    Where Time Becomes a Loop
    PSN Tag:
    fenris07-
    quanto sono felice che The Order sia un gioco solo single! mamma mia sono gasato abbestia.. ora si che sono hypatissimo per questo gioco. la co-op per me ve la potete infilare nel colon :asd: come dice @Kassandro si è visto il successo del multi in giochi certi giochi.. compresi FPS come Bioshock 2.. porcate che non fanno altro che rovinare il brand pur di accontentare i bmk e voi infoiati di kill online. godetevi un gioco in single come facevamo un tempo tutti e non lamentatevi, anzi ringraziate il cielo (e i Ready at Dawn) che c'è ancora qualcuno che crede in questo tipo di giochi.
  3. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

    Joined:
    Jun 28, 2011
    Messages:
    6,258
    Likes Received:
    3,615
    Trophy Points:
    846
    Location:
    Minas Morgul
    -1000 :asd: Glen da te questo proprio non em lo aspettavo...
    Scherzi a parte ripeto una co-op puo' tranquillamente non minare un SP...e poi un gioco che prevede un team di 4 "soldati" uno un po' ci sperava!
    Galletto78 and Evalax like this.
  4. glenkocco

    glenkocco Il Newey del Tribe

    Joined:
    Feb 21, 2008
    Messages:
    34,228
    Likes Received:
    14,677
    Trophy Points:
    9,637
    Location:
    Where Time Becomes a Loop
    PSN Tag:
    fenris07-
    ma magari la metteranno pure :asd: e si la co-op è figa in un gioco così, non lo nego.. fare la campagna tipo di gears in co-op è figo.. ma se non c'è non mi lamento.. il punto è che sono felice che ci sia gente che ancora creda in giochi simili puramente offline.
    gallo92 likes this.
  5. Evalax

    Evalax In(DIE)tollerante

    Joined:
    Aug 30, 2011
    Messages:
    7,889
    Likes Received:
    3,692
    Trophy Points:
    977
    Location:
    Terra di Mosconi
    Del competitivo a me non frega una ceppa ma Gears e tutti i giochi di stampo simile in cooperativa sono moooolto più divertenti e non lo dico solo io ma anche tutti i reddatori del settore
    RAMIREZ!doEverything! likes this.
  6. robocop_88

    robocop_88 Tribe Member

    Joined:
    Nov 24, 2007
    Messages:
    2,927
    Likes Received:
    630
    Trophy Points:
    238
    la coop ci poteva stare , per me bastava anche in locale (si fa meno caciara), ma se ce la dovevano infilare per forza e rischiare di dedicare meno tempo/ impegno al resto e magari smorzare l'atmosfera non so , forse è meglio cosi . Penso che però verra implementata sicuro in un eventuale secondo capitolo
    glenkocco likes this.
  7. The_WLF

    The_WLF Redattore e direttore del doppiaggio Moderator

    Joined:
    Jan 26, 2008
    Messages:
    8,394
    Likes Received:
    5,262
    Trophy Points:
    1,528
    Salve, sono un redattore e le co-op mi hanno sempre fatto stracacare: w il single!!
    Tinosognatore, Sid and glenkocco like this.
  8. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

    Joined:
    Jun 28, 2011
    Messages:
    6,258
    Likes Received:
    3,615
    Trophy Points:
    846
    Location:
    Minas Morgul
    Respawn: una beta pubblica per Titanfall è possibile
    In questi giorni pochi fortunati stanno testando la connettività online di Titanfall grazie a una closed alpha, ma è probabile che Respawn rilasci per il gioco una vera e propria open beta. A una domanda posta da un utente su Twitter sulla possibilità di avere una open beta per l'atteso FPS, Abbie Heppe di Respawn ha risposto con un semplice "è possibile". Se dovesse realmente esserci una beta per il titolo non dovrebbe ritardare tanto dato che il prodotto, vi ricordiamo, uscirà nei negozi a marzo. Rimaniamo in attesa di dettagli più precisi.

    Speriamo :asd:
    @The_WLF -10.000 :ROFLMAO::D
    Sid and The_WLF like this.
  9. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

    Joined:
    Jun 28, 2011
    Messages:
    6,258
    Likes Received:
    3,615
    Trophy Points:
    846
    Location:
    Minas Morgul
    Lionhead confirms it’s working on non-Fable projects
    Fable Legends developer Lionhead Studios has confirmed recent rumours that it’s working on something that isn’t Fable.
    [​IMG]

    It follows our report on the LinkedIn profiles of several Lionhead employees, each bearing mention of other projects; aside from Fable Legends and the upcoming Fable Anniversary.
    Speaking of which, we also reported that Fable Trilogy is coming in February, and includes Fable Anniversary.
    Now, during an interview with Eurogamer, Lionhead boss John Needham said that while the outfit was “primarily” a Fable studio he added, “we’re working on other games, too.”
    He stressed, “We’re working on other different sorts of games as well that we’re not talking about right now and won’t be Fable-esque,”
  10. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

    Joined:
    Jun 28, 2011
    Messages:
    6,258
    Likes Received:
    3,615
    Trophy Points:
    846
    Location:
    Minas Morgul
    Fable Legends online features inspired by Dark Souls, Lionhead confirms
    Fable Legends developer Lionhead Studios has been inspired by the online experiences seen in Dark Souls and Journey, studio boss John Needham has confirmed.

    [​IMG]
    It follows confirmation that Lionhead is currently working on non-Fable projects as you read this.
    Speaking with Eurogamer, Needham explained that Journey and Dark Souls were inspiration for Fable Legends, and stated, “the things we can do in the cloud with Fable and the things we can do with matchmaking and different online modes.
    “I always mention this, but I love Dark Souls, where you’re invading other people’s worlds, and games like Journey, where people are organically coming in and out of your game world. Having that kind of infrastructure behind the Xbox One gives you a lot of flexibility to do highly innovative online. They definitely inspire us, for sure.”
    In fact, Needham told the site that, “selling the studio on games as a service and the power of online,” was an initial part of his role at Lionhead, and added, “That was goal number one, and rallying the studio around, look, we can make a fantastic Fable experience online. This is not an IP that has to be a single-player experience.
    “That was the number one message I wanted to deliver to the studio. We made great strides getting to Gamescom, having something playable, having something that was really fun for the studio to play. It’s really sold everyone on the concept.”
  11. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

    Joined:
    Jun 28, 2011
    Messages:
    6,258
    Likes Received:
    3,615
    Trophy Points:
    846
    Location:
    Minas Morgul
    Demon’s Souls: exclusive PS4 spin-off teased by industry tipster – rumour

    Demon’s Souls and Dark Souls could be getting a PS4-exclusive spin-off, according to one tipster online. It’s not the first time we’ve heard rumours along these lines either.
    It follows rumours surrounding Demon’s Souls 2 for PS4, that came from the same source who correctly leaked Driveclub’s 2013 delay.
    Now, another source on NeoGAF has teased that Sony’s PS4 generation is going to be quite big. They wrote, “Sony haven’t won anything and they won’t think they won either. It’s going to be another generation of hard work and great games.”

    After another poster asked if they should bet their soul on it, the source replied, “If by souls you mean another PS4 exclusive Souls spinoff then maybe ? ; )”
    Treat his as rumour for now, but that’s twice that a PS4-exclusive ‘Souls’ title has been teased by sources.
  12. nick69

    nick69 Tribe Member

    Joined:
    Mar 10, 2006
    Messages:
    7,079
    Likes Received:
    2,093
    Trophy Points:
    610
    OT su Sony in Italia potete trovare la notizia oggi online

    500.000 euro di multa per Sony Italia: problema garanzia
    21 gennaio, 2014
    L'AGCM ha sanzionato Sony per pratiche commerciali scorrette riguardanti l'applicazione della garanzia legale di 2 anni. Comunicazione erronea sul sito ufficiale e problemi nei punti vendita.
  13. Le sta bene.
    robocop_88 likes this.
  14. Sid

    Sid Tribe Active Member

    Joined:
    Nov 16, 2007
    Messages:
    14,055
    Likes Received:
    3,461
    Trophy Points:
    1,331
    Location:
    Chi ha visto una volta il cielo di Palermo...
    PSN Tag:
    sidinvespa
    Ohi ohi ohi. Sono fottuto
  15. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

    Joined:
    Jun 28, 2011
    Messages:
    6,258
    Likes Received:
    3,615
    Trophy Points:
    846
    Location:
    Minas Morgul
    State of Decay studio wants to "build something new and fresh" for Xbox One
    "We see the PC and the Xbox One as very peered platforms," says Jeff Strain

    As revealed last week, Seattle-based Undead Labs is making several new games for Microsoft Studios. One of them is presumably a sequel to State of Decay, the developer's flawed but engrossing and very, very popular zombie survival game for Xbox Live Arcade - back in June 2013, Undead Labs stated that such a project would "clearly" release on Xbox One. Further details are hard to come, naturally, but studio founder Jeff Strain has made a number of illuminating remarks in a new interview with Gamasutra.
    State of Decay on console was conceived as a precursor to a fully-fledged MMO on PC. The idea doesn't appear to have faded away. "One of the uncracked nuts in the industry, when I look across where everything is, is that persistent online worlds have always been and largely continue to be the realm of the PC," Strain observed.

    "The foundation and history of our team is in the MMO world - more broadly in the online gaming world. I was at Blizzard for five years, from 1995 to 2000, heavily involved in the genesis of BattleNet and the transition of all our games to being very focused on online. And of course many of the people here were principal developers at ArenaNet, did all the Guild Wars games. So that's kind of in our DNA.
    "And the long-range plans for Undead Labs is to move back into that PC space. But by focusing on the console side initially, it allowed us to think about things like long-range designs and player interactions that weren't based on the standard PC MMO template, which we've all become very familiar with over the past decade.
    "Instead, it really challenged us to think about ways that we could create games that had that kind of communal play experience but that weren't rooted in something that was exclusively PC-centric. So I think that was a big part of it: [asking ourselves] where do we want to go in the next ten years and how do we achieve that goal of building something new and fresh which still captures all the power of online worlds."
    Undead Labs now feels that these are visions it can realise on console and PC simultaneously, thanks to the trimming down of Xbox Live publishing procedures, and the reworking of the platform to better support service-based games.
    "We're big believers in the digital distribution channel," Strain commented. "Steam has obviously been very successful in that space, and digital distribution was certainly the hallmark of what Xbox Live Arcade was - although historically there have been very specific constraints from Microsoft on what an Arcade title could be, in terms of the footprint on the player's hard drive, the resources that could be allocated to it, even things like Achievements and Gamerscore. These were intentional, explicit constraints.
    "I'm not privy to any of Microsoft's internal plans for the future of digital distribution, I only know what's been said publicly. But I think it's clear to everybody that moving forward into the Xbox One generation that distinction [between Arcade and other downloadable titles] is going to fade away.
    "For us, when we look at the future of our games both on PC and on console, it's not just about digital distribution but the ability to have games that have a live service model behind them. Games that are a continual experience rather than a throw-it-over-the-wall product. Whether you want to call that our MMO heritage, or just the kinds of games that people are playing and where the industry is going, this is what's exciting to us.
    "So when we're looking at our next round and what we're doing in terms of development, we see the PC and the Xbox One as very peered platforms - different playerbases and different content expectations - but for the first time we can and want to be delivering strongly a shared, consistent experience across both platforms."
  16. Evalax

    Evalax In(DIE)tollerante

    Joined:
    Aug 30, 2011
    Messages:
    7,889
    Likes Received:
    3,692
    Trophy Points:
    977
    Location:
    Terra di Mosconi
    edit già postata :D
    Last edited: Jan 21, 2014
  17. Stepet82

    Stepet82 Guest

    Ma di Octodad non si è saputo più niente riguardo la data di uscita?

    Sembra molto interessante Murderer Soul Suspect di SquareEnix.
    Last edited by a moderator: Jan 21, 2014
  18. Kassandro

    Kassandro GBU Giga Banned User

    Joined:
    Sep 19, 2008
    Messages:
    23,981
    Likes Received:
    11,215
    Trophy Points:
    5,591
    Location:
    Cantù Che Conta
    PSN Tag:
    Kassandro
    Ma invece di tutto quei giochi annunciati alla GCom?

    Tipo quella specie di ICO che mi fece sbavare?
  19. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

    Joined:
    Jun 28, 2011
    Messages:
    6,258
    Likes Received:
    3,615
    Trophy Points:
    846
    Location:
    Minas Morgul
    Fair Play made in MS:
    Phil Spencer, responsabile dei Microsoft Studios, ha elogiato il team di Naughty Dog, lo studio che ha realizzato la trilogia di Uncharted e The Last of Us nella scorsa generazione. In risposta a un utente su Twitter, che chiedeva chi tra i first party di Redmond potrebbe definirsi quel che Naughty Dog è per Sony, Spencer ha risposto così.
    "Naughty Dog è uno studio speciale con una straordinaria storia. Penso siano unici nella nostra industria". Una indubbia constatazione del livello dell'azienda formata nel 1984 da Andy Gavin e Jason Rubin. Una forma di fair play che in questi tempi può solo far piacere.

    Confermo la parte sottolineata :ROFLMAO:
  20. emicad

    emicad The Pessimist

    Joined:
    Oct 26, 2013
    Messages:
    4,367
    Likes Received:
    1,677
    Trophy Points:
    415
    Location:
    Roma
    ha scoperto l'acqua calda e l'ha detto al mondo intero, caspita. :uau:
Thread Status:
Not open for further replies.