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[Thread Ufficiale] Waiting For PS4 & Xbox One

Discussione in 'Discussioni Generali sulle Console' iniziata da rewrew, 13 Giugno 2013.

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Quale acquisterai?

  1. Xbox One

    17 valutazioni
    13,2%
  2. PS4

    63 valutazioni
    48,8%
  3. WiiU

    5 valutazioni
    3,9%
  4. Rimarrò ancora per un po' all'attuale gen.

    36 valutazioni
    27,9%
  5. Le prendo tutte!

    3 valutazioni
    2,3%
  6. PS4 e Xbox One

    5 valutazioni
    3,9%
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  1. gallo92

    gallo92 Tribe Member

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    in questo video di killzone si può notare il tasto R3 (intorno al minuto 5:30)
    Per visualizzare questo contenuto è necessario accettare i cookie con finalità di marketing.
    A kennuz e Evalax piace questo messaggio.
  2. Ma non ho detto che lo hanno tolto :asd: Rileggi :asd:
  3. kennuz

    kennuz Tribe Member

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    La Playstation 4 permetterà a Sony di "tornare di nuovo alle origini"

    Nonostante l'hype e le speranze per la next-gen siano ormai ai massimi livelli, il presidente di Sony Computer Entertainment, Andrew House, crede che la Playstation 4 sarà un ritorno alle origini per la sua azienda. House ha riferito al Guardian pochi giorni fa, che i consumatori e gli sviluppatori sono stati il nucleo fondante del successo delle prime due versioni della console. Tale situazione sembra essersi riproposta con la Ps4:"Vedo che il nostro approccio alla nuova console sta riportando SCE alle sue origini. Quando lanciammo la PS1 e la PS2, l'obbiettivo era di dare al consumatore più scelta e flessibilità in un periodo in cui il meccanismo di diffusione dei giochi, sulle cartucce, rappresentava un grosso limite per l'industria stessa. Il passaggio ai dischi offrì agli sviluppatori, e in particolare a quelli minori, di prendersi dei rischi e di costruire il proprio business. Penso che i medesimi principi sono stati applicati alla PS4". A tal proposito House ha anche parlato dell'attenzione verso il mondo indie:"Il nuovo ambiente di sviluppo faciliterà la realizzazione di grandi giochi e, inoltre, abbiamo intrapreso un percorso di avvicinamento verso i developer minori. Molti di loro provengono dal settore mobile e ciò è una cosa positiva per il mondo delle console. Abbiamo ora accesso a tutta una serie di talenti di cui prima non ne sapevamo nulla".

    Ma magari! Almeno per me, tempi indimenticabili quelli di ps1 e ps2 :cry::cry:
    A Ginoki piace questo elemento.
  4. boxaro95

    boxaro95 PokéFan

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    :clap::clap: Un Signore con la S maiuscola, e già l'ha dimostrato tempo fa dimezzandosi lo stipendio, altro che Mattrick e via discorrendo. :asd:
    A Ginoki e RAMIREZ!doEverything! piace questo messaggio.
  5. Kassandro

    Kassandro GBU Giga Banned User

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  6. boxaro95

    boxaro95 PokéFan

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  7. Coin-op

    Coin-op Wall of text Warrior

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    Una sala giochi nel 1998...
    Domanda da sei dollari:


    ma in mezzo a tutto il ciarpame multimedialoide, social, motion, in mezzo ai tre sistemi operativi di Xbox One..... Sony e Microsoft hanno detto niente circa il supporto a TUTTI i contenitori e codec video via file, magari con sottotitoli? Non che (ormai) mi servano più (MWAH AH AH AH AH AH AH :thaha: ) ma almeno sarebbero utili (e certamente non intasanti le dashboard...).
  8. Coin-op

    Coin-op Wall of text Warrior

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    Una sala giochi nel 1998...
    La mia Retro-Allgen-dreambox intanto va avanti....
    A Ginoki piace questo elemento.
  9. Seba

    Seba Tribe Active Member

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    secondo te per una consolle è un info cosi importante? :rotfl:

    Edit:
    Da sito concorrente...

  10. glenkocco

    glenkocco Il Newey del Tribe

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    beh, visto che la prima presentazione di Xbox One era orientata verso i contenuti multimediali, tv (tv tv tv tv sport sport tv tv tv cit. :asd:) potevano anche dire qualcosa in merito :asd:
  11. Seba

    Seba Tribe Active Member

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    Coin non ha bisogno di certe info,su via.....
  12. nick69

    nick69 Tribe Member

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    Xbox One Cloud VS PS4 Cloud

    Over the last few days, I’ve been trying to gather more information on Microsoft’s Cloud that they keep bringing up in discussions over the Xbox One. “Cloud Cloud Cloud – Power of the Cloud Rawrrrrr”. The gaming community has poked fun and I’ve heard many people say that the cloud is nothing but a buzzword and a PR gimmick.
    But is it?

    If Sony and Microsoft both have cloud technology – why is Microsoft making such a big deal about theirs?

    Since at least 2009, Microsoft has been pouring billions of dollars into building their cloud infrastructure. They’ve been throwing up data centers up left and right and taking aim at Amazon who currently is #1 as far as cloud providers. Just in the year 2011 – Microsoft spent $8.6 Billion in research and development on the cloud. And they aren’t planning on slowing down anytime soon. Earlier this month, Microsoft reported that they will be opening 25 new data centers in 2013 in multiple locations around the globe. They also just announced coverage for Japan, China, and Austraila. And a few hours ago, they announced a $700 million investment into their datacenter in Iowa to increase their ability with the cloud.


    Why does this matter to gamer’s?
    Because Xbox Live will be running from Microsoft’s Azure Cloud platform. And it will also be powering the games.
    Here is an excerpt from a Wired Article
    Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications; stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console.
    Does this mean that every single game will features dedicated servers?? REALLY??
    So I reached out to the author of the Wired article, Peter Rubin and asked him how this would work. Do developers have to rent out the servers? Do they just have access to them etc. Here is his reply.
    “Microsoft is subsidizing cloud utility for developers—essentially, it will cost developers nothing to build on/access the Azure platform. So while I don’t believe it’s mandatory for a title to offer dedicated servers, there wouldn’t be any investment on the dev side to do so, which means… Yup, dedicated servers for everything. (Certainly for marquee MP experiences like BF3/4, COD, Titanfall, Destiny, etc). This is a huge part of why “persistent online world” was such a buzzphrase at E3 this year.”
    There have also been a few interesting comments from the team behind Titanfall, EA’s Respawn. Here are some excerpts from an article that an Engineer wrote titled, “Let’s talk about the Xbox Live Cloud”
    Okay, so player-hosted servers have a lot of downsides. So why do so many games use them? They have one really big upside – it doesn’t cost money to run the servers! Running hundreds of thousands of servers can be extremely expensive. EXTREMELY expensive. Like “oh my god we can’t afford that” expensive. So your player experience gets compromised to save (large amounts of) money.
    But it costs a LOT of money.
    This is something I have worked on for years now, since coming to Respawn. A developer like Respawn doesn’t have the kind of weight to get a huge price cut from places like Amazon or Rackspace. And we don’t have the manpower to manage literally hundreds-of-thousands of servers ourselves. We want to focus on making awesome games, not on becoming giant worldwide server hosting providers. The more time I can spend on making our actual game better, the more our players benefit.
    I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea.
    The Xbox group came back to us with a way for us to run all of these Titanfall dedicated servers and that lets us push games with more server CPU and higher bandwidth, which lets us have a bigger world, more physics, lots of AI, and potentially a lot more than that!
    What is the Cloud?
    Amazon has a cloud that powers websites. Sony has a cloud that streams game video so you can play a game that you don’t have on your machine. Now Xbox Live has a cloud that somehow powers games. Cloud doesn’t seem to actually mean anything anymore, or it has so many meanings that it’s useless as a marketing word.
    Let me explain this simply: when companies talk about their cloud, all they are saying is that they have a huge amount of servers ready to run whatever you need them to run. That’s all.
    So what is this Xbox Live Cloud stuff then?
    Microsoft has a cloud service called Azure (it’s a real thing – you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.
    So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And they’ll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.
    But it’s not just for dedicated servers – Microsoft thought about our problem in a bigger way. Developers aren’t going to just want dedicated servers – they’ll have all kinds of features that need a server to do some kind of work to make games better. Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. That’s totally different from what Titanfall uses it for, and it’s really cool! So it’s not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers – it can do a lot more than that.
    How is this different from other dedicated servers?
    With the Xbox Live Cloud, we don’t have to worry about estimating how many servers we’ll need on launch day. We don’t have to find ISPs all over the globe and rent servers from each one. We don’t have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.
    Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don’t want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.
    Wrapping up…
    This is a really big deal, and it can make online games better. This is something that we are really excited about. The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do. That has allowed us to push the boundaries in online multiplayer and that’s awesome. We want to try new ideas and let the player do things they’ve never been able to do before! Over time, I expect that we’ll be using these servers to do a lot more than just dedicated servers. This is something that’s going to let us drive all sorts of new ideas in online games for years to come.
    And then there was this Interview with Giantbomb and the Titanfall team

    Respawn:
    When you look at it. Microsoft and Google are really the only two people who have a “Cloud”. A technical descr iption of a cloud. They have data centers all over the world with tons of fast machines in them and they can slice them up however they want and turn them into virtual machines. And what they have done is exposed that in a very awesome way for Xbox One games. So if you’re in Connecticut and you want to play a game, we can say okay, here is the data center that you are going to go to because its the closest one and you have a 30 ping to it. And there’s no empty servers, so lets spin one up for you in 5 seconds and off you go.
    We don’t have to provision hardware, we don’t have to go out and buy a bunch of servers and rack them in different places, it’s just there. It’s easy. It gets rid of all that fear of how this is all actually going to work. We have that available to use.
    Let’s get crazy here and say it (Titanfall) gets popular in Japan. If we didn’t think it was going to be popular there and we didn’t buy a bunch of servers to put there, we would be screwed. (Cloud) Helps alleviate those types of problems. – You couldn’t make this game without the dedicated server support

    Respawn:
    We won’t get all the niceties on PC that you get on Xbox One. There will have to be some engineering of things
    If Microsoft’s Cloud is nothing more than a PR Gimmick. Then it has to be one of the largest gimmicks in recorded history. Adding up to a total that goes well beyond $10 Billion so far. It sounds as if this could actually be a system that could provide a lot of flexibility for the future of the Xbox One. And if dedicated servers are available to all developers. That is probably going to be a nice selling point for both game developers and players.
    And Developers are already talking about the power of the cloud. One of the year’s most anticipated titles, Ubisoft’s Watch Dogs, the developer just told NowGamer that the Xbox One city will be more dynamic than any other version of the game.
    “There are quite a few, obviously there are the graphics but you don’t need me to tell you, but there’s also everything related to the dynamism of the city,” continued Guay. “For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, andthere can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One.”

  13. L'articolo è fake (come ho scritto precedentemente), è un collage di dichiarazioni sul titolo e sul cloud in generale ma non in confronto fra le varie versioni (ci sono proprio passi copiati ed incollati da interviste precedenti :asd:).
  14. nick69

    nick69 Tribe Member

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    A più di un mese dalla presentazione di Xbox One, le caratteristiche tecniche della console non sono state rilasciate in maniera dettagliata da Microsoft, compagnia che si è limitata a descrivere la console nei suoi "tratti essenziali".

    Maggiori informazioni sull'argomento potrebbero però arrivare all'evento 'Hot Chips: A Symposium on High Performance Chips', kermesse in cui la società di Redmond parteciperà con l'intervento "XBOX One Silicon".

    L'evento è fissato al 27 agosto, possibile quindi che Microsoft non affronti l'argomento alla Gamescom, concentrandosi nuovamente sui giochi dopo l'ottima conferenza dell'E3.

    L'intervento sarà presieduto da:

    John Sell: Partner Hardware Architect at Microsoft
    Patrick O'Connor: GM of Silicon Development at Microsoft
  15. nick69

    nick69 Tribe Member

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    Shuhei Yoshida Confirms You Can’t Turn off DualShock 4′s Light Bar, USB Ports on PS4 are in the Front for Easy Access

    One of the minor details about the DualShock 4 that wasn’t covered in our giant PS4 guide is whether or not the PlayStation 4 controller’s Light Bar could be turned off in order to conserve battery life.

    So, someone asked Shuhei Yoshida, “Can I turn off the lightbar on the DS4 so the battery lasts longer?” Unfortunately, he responded to this with a simple “no.”

    Since this is likely something that isn’t 100% set it stone, it’s possible Sony could change this based on consumer feedback down the road, but it does seem a little weird that the light can’t be turned off, especially since the PlayStation Camera isn’t a requirement on the system. Of course, there is also the possibility of games not using the Light Bar at all, meaning it would never turn on in the first place, though we do already know that Killzone: Shadow Fall will use the light to display your health.

    That wasn’t the only topic Shuhei addressed, as he also explained why the PS4 doesn’t have any USB ports on the back, instead placing them solely on the front:

    You need to be able to reach them easily to recharge [DualShock 4].

    If any more explanation regarding the DualShock 4′s Light Bar pops up, we’ll be sure to let you know all about it.

    What do you think about the Light Bar being always on? Do you mind the USB ports only being in the front of the PS4? Let us know in the comments below.
  16. nick69

    nick69 Tribe Member

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    Sony ha registrato il marchio “Playstation TV”

    La notizia è emersa nelle precedenti ore: Sony ha registrato nuovamente il marchio “Playstation TV”. Infatti il marchio era stato già registrato nel lontano 2006 e si pensava potesse essere un servizio aggiuntivo per la Playstation 3, anche se all’epoca questo progetto non abbia riportato dei risultati. A primo impatto sembrerebbe che l’azienda nipponica sia decisa a implementare questo servizio su PS4, in modo da espandere la console anche verso il mondo multimediale, anche se potrebbe rivelarsi essere una nuova periferica. Per’ora non possiamo far’altro che aspettare nuove informazioni dal fronte Sony, rimanete sintonizzati per ulteriori notizie sulla nuova generazione di console!
  17. gallo92

    gallo92 Tribe Member

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    probabile sia un'evoluzione della vetusta play tv, in ogni caso niente di interessante per me...
  18. nick69

    nick69 Tribe Member

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    Watch Dogs on Xbox One will have a more dynamic city compared to Xbox 360, PS3 and PS4

    Watch Dogs News: Watch Dogs producer Dominic Guay drops a bombshell saying that the Xbox One version of Watch Dogs will have a more dynamic city.

    Watch Dogs hits Xbox One and PS4 later this year when the next gen consoles hit store shelves. If recent reports are to believed however, the Xbox One version might be the way to go. Watch Dogs producer Dominic Guay has stated that Watch Dogs on the Xbox One will have a more dynamic city than the PS4.


    "We're still very much in the R&D period, that's what I call it, because the hardware is still new," Guay said to NowGamer. "It's obvious to us that it’s going to take a little while before we can get to the full power of those machines and harness everything. But, even now we realise that both of them have comparable power, and for us that’s good, but everyday it changes almost. We’re pushing it and we’re going to continue doing that until [Watch Dogs] ship date."

    Mr. Guay continues, "So suppose you were an AI, and the decision to make you move was run elsewhere. There would be the same latency," he continued. "If you think about it, it's not different than you holding the controller when you're playing multiplayer. It might allow someone to use one dedicated machine just for on AI. What kind of AI could I do with that? That's interesting."

    He then goes on to mention Microsoft’s cloud service that seems like it will be a crucial component to the Xbox One. Apparently physics calculations, similarly, aren't dependent on strict timing, "The way a tree reacts to weather, it's physics, right?" Guay tells OXM UK. "It's bending materials. Well, what if I could run that on the cloud? It doesn't need to be fully synced. There are occasions where there will be an advantage, but it's clear in the short term there's plenty of power within the machines. That's where our engineers are working."

    In addition to those comments Mr. Guay went on to talk a bit about the graphics and the “dynamism” of the city. Here is what he had to say:

    "For example, we’re able to simulate the water in full 3D, if you go on a boat the waves that form will affect other boats. We’re also able to spend more time giving brains to the other people on the streets so that they can basically be smarter, and there can be more of them. It’s what I call dynamism; basically, the way the city reacts to you, we are able to push further on the Xbox One.”

    What do you think about this development? Will the cloud have that much of an impact in the next generation? Do you even care?
  19. Seba

    Seba Tribe Active Member

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    nè sei cosi certo che è un fake?
  20. nick69

    nick69 Tribe Member

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    C'è chi dice che intendeva tra Xbox One e l'attuale gen e chi intende PS4 compresa...nella frase non specifica esattamente un confronto con PS4 ma il confronto è con 360 e PS3...salterà fuori poi in ogni caso la realtà dei fatti, in questo periodo possono raccontare di tutto ma poi non ti puoi nascondere dietro ad un dito dal giorno di vendita in poi, MS e Sony dovranno dimostrare i fatti.
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