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[Thread Ufficiale] Waiting For PS4 & Xbox One

Discussion in 'Discussioni Generali sulle Console' started by rewrew, Jun 13, 2013.

?

Quale acquisterai?

  1. Xbox One

    17 vote(s)
    13.2%
  2. PS4

    63 vote(s)
    48.8%
  3. WiiU

    5 vote(s)
    3.9%
  4. Rimarrò ancora per un po' all'attuale gen.

    36 vote(s)
    27.9%
  5. Le prendo tutte!

    3 vote(s)
    2.3%
  6. PS4 e Xbox One

    5 vote(s)
    3.9%
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  1. Evalax

    Evalax In(DIE)tollerante

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    Codemaster ha rilasciato questa immagine

    [​IMG]

    Nuovo Dirt per nextgen? :D
  2. faximusy

    faximusy Tribe Senior Member

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    Si' infatti, ma purtroppo mi sa che non e' ottimizzato al meglio. Con Batman mi ando' alla grande, mentre con Metro mi impalla l'universo :asd: comunque e' godibile anche senza.
    Comunque, ho letto che a te e' andato senza impallare, posso chiederti che configurazione CPU-GPU hai sul PC?

    Riguardo le DirectX su Ps4 non lo sapevo. Quindi ormai sono davvero la stessa identica console :asd:
    nick69 likes this.
  3. kennuz

    kennuz Tribe Member

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    Si sembrano quasi uguali, però IMHO l'impugnatura e anche lo spazio che ci vuole per arrivare sui tasti L e R sono cambiati di parecchio, IMHO ci sono più differenze di quanto si possa vedere da delle immagini, anche da dietro il pad ps4 sembra molto più pieno.

    [​IMG]

    [​IMG]
    Sid likes this.
  4. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

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    Preparati ad entrare in una valle di lacrime...
    Evalax likes this.
  5. Evalax

    Evalax In(DIE)tollerante

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    Che sia migliorato (sopratutto per quanto riguarda i grilletti) non lo metto in dubbio,ma esteticamente imho è gran brutto e pure l'impugnatura non mi sembra molto comoda

    Spero di no -_-

  6. faximusy

    faximusy Tribe Senior Member

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    Anche secondo me e' veramente brutto. Pero' sono in tempo per cambiarlo, come fecero col pad-a-banana nel 2005 :asd:
  7. boxaro95

    boxaro95 PokéFan

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    Quel tipo di caratteri/immagine è quella distintiva di Colin Mcrae 2.0...se ritornano alle origini sprizzerò felicità da tutti i pori :tghiupp:
    MmK83, nick69, Stepet82 and 1 other person like this.
  8. Evalax

    Evalax In(DIE)tollerante

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    Il padanana però era considerato schifo da tutti :asd: mentre questo in confronto al ds3 almeno è un evoluzione decente e ringraziamo che non abbiano fatto l'ennesimo pad perfettamente identico quindi imho purtroppo non lo cambieranno :(
  9. X F X Black

    X F X Black Tribe Member

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    Non lo trovo così scandaloso dai, tutto sommato è il classico revisionato. Quello a cui spero più che altro, oltre all'impugnatura, è il fatto di non scivolare con le dita sulle levette analogiche, con questo mi capita spesso. :cry:
  10. kennuz

    kennuz Tribe Member

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    Certo parlando di estetica, anche a me non piace, però di comodità e altro viene reputato migliore di quello di ONE visto che è peggiore di quello 360 :asd: però quello di one è davvero bello (esteticamente) sta di fatto che comunque le differenze tra il DS3 e il DS4 sono parecchio evidente dai tasti L e R , i grilletti gli analogici, il lato B ( :asd: ) del controller è cambiato parecchio IMHO già ad occhio le differenze sono palesi, a tenerlo in mano sarà ancora di più, ne sono certo.
  11. boxaro95

    boxaro95 PokéFan

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    Last edited: Jun 26, 2013
  12. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

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    MmK83, boxaro95 and Galletto78 like this.
  13. nick69

    nick69 Tribe Member

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    Da Forbes


    The Real Reasons Microsoft, Sony Chose AMD For The XBOX One And PS4

    It has been two weeks since E3, the world’s largest gaming show, and the final pieces of the game console puzzle are starting to come into place. The public knows what the XBOX One and the PlayStation 4 look like, what they
    will run, what they won’t, digital rights management and their price. Ironically, I have yet to read or hear exactly why Microsoft MSFT -0.13% and Sony chose AMD silicon to power their new consoles and my goal here is to simply lay it out.

    To get at why Microsoft and Sony chose AMD, you need to start with the content needs. Both makers were looking for a way to increase the console “footprint”, increase the amount of apps, and lower the cost of software development. The XBOX One and the PS4 are designed to do a lot more than games. They designed the consoles to be the future hub for all home entertainment and home automation and control. To effectively do this, they will need hundreds of complex apps that are relatively straight-forward to code. Therefore, you need to start with an application processor architecture that supports this, and it’s not PowerPC.

    PowerPC is the apps processor that powers today’s XBOX 360 and the PS3. It delivered decent performance seven years ago, but it is much more difficult to program for the ARM (ARM Holdings PLC), MIPS (Imagination Technologies Group PLC), or X86 (AMD and Intel INTC +1.27%). Additionally, the technological investment in ARM, MIPS and X86 architectures and ecosystems dwarfed PowerPC over the last decade, rendering PowerPC obsolete for the required performance per watt. In a world where your console needs to have as many apps as your smartphone, the only answer was ARM,
    My sources have confirmed for me that both Sony and Microsoft felt that MIPS didn’t have the right size developer ecosystem or the horsepower to power the new consoles. Then it came down to ARM versus X86 architecture. I am told there was a technical “bake-off”, where prototype silicon was tested against each other across a myriad of application-based and synthetic benchmarks. At the end of the bake-off, ARM was deemed as not having the right kind of horsepower and that its 64-bit architecture wasn’t ready soon enough. 64-bit was important as it maximized memory addressability, and the next gen console needed to run multiple apps, operating systems and hypervisors. ARM-based architectures will soon get as powerful as AMD’s Jaguar cores, but not when Sony or Microsoft needed them for their new consoles.

    Then there is the matter of implementation. Both Sony and Microsoft wanted a custom X86-based SOC, or system on a chip. SOCs are silicon similar in design that is in a smartphone, where every single piece of functionality is driven off of a single piece of silicon like the apps processor, graphics, video, image processing, audio, security, memory controller and I/O. The only thing separate inside the consoles are storage and some power management. The desire for an SOC makes sense for so many reasons. First is low power, as generally, SOCs are lower power than multiple pieces of silicon. Also, one piece of silicon generally takes less space and generates less heat than two or three chips. The requirement for an X86-based SOC ostensibly removed Nvidia NVDA +0.71% from the running.

    As for custom, both Microsoft and Sony had different requirements for graphics, video processing, content security, and even memory. Sony and Microsoft could have attempted to pull it off on their own, but they just didn’t have the experience or the IP required to put five to seven billion transistors on one piece of silicon. They also could have contracted a third party like Open Silicon, but frankly, this is way too complex a project and the stakes too high to go with anyone who hasn’t done leading edge design. And who can forget the Microsoft’s “red ring of death” costing them billions and tarnishing the XBOX brand.

    Every one of these factors above contributed to AMD getting the nod. AMD won this business because they have the advanced IP, know-how, experience and commitment to make this happen. They have leading edge IP in CPU, GPU, memory, video, audio, and I/O. They also designed the first quad core, X86 SOC, and it’s not a giant leap to take this to eight cores. Finally, AMD built an entire product division to support the effort that others weren’t prepared to commit. It was a clear-cut win.

    Now that is why Sony and Microsoft both chose AMD.
  14. glenkocco

    glenkocco Il Newey del Tribe

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    se dalle immagini è più grande del pad di xbox one, mi sa che è più grande del DS3.. secondo me è ben più comodo del DS3, con dei grilletti VERI e dei tasti che sembrano più "raggiungibili".. poi penso sia solo questione di abitudine
  15. Galletto78

    Galletto78 Neopapà di Maya

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    In che senso? Spiegate anche a un comune mortale. :)
  16. RAMIREZ!doEverything!

    RAMIREZ!doEverything! (almostEverything!IcannotUseDisqus!)

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    Will Wright plaude a Xbox One senza DRM
    Il celebre game designer capisce e apprezza la decisione di Microsoft.

    *clap*
  17. gallo92

    gallo92 Tribe Member

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    sono ignorante in questo ambito, quindi chiedo scusa per la domanda forse banale, ma l'ultimo sim city non era strapieno di drm? :asd:
    Coin-op likes this.
  18. Robigus

    Robigus Tribe Member

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    Purtroppo si. Da fan della serie ho comprato il titolo, e posso dire che sta dando solo problemi.

    C'è da dire che Will Wright non la lavora più da tempo per la Maxis.
    gallo92 likes this.
  19. faximusy

    faximusy Tribe Senior Member

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    Stessa famiglia di CPU+GPU, stesse librerie grafiche, stesso tipo di supporto, stessa non presenza di DRM :asd:

    Ma dopotutto, come sempre dovrebbe essere, la console va scelta per i giochi.
    nick69 and Galletto78 like this.
  20. Sacro_Pugno

    Sacro_Pugno Tribe Member

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    comprati un paio d'occhiali
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