Nato come mod di quake, divenuto successivamente un titolo a sè, con ambientazioni che ricordano molto turok, il developer MDave mantiene le promesse e rilascia un nuovo update per il suo Kurok. Le novità e le migliorie introdotte sono molteplici, dall' estensione delle mappe ad una migliorata I.A. dei nemici, nonchè nuovi modelli di granate, ed ancora, effetto splatter del sangue e nuovi suoni per le armi. In definitiva un netto miglioramento, vi lascio quindi ad un video ed al corposo changelog.
Citazione:
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v0.3 Changes:
- Added: Single player map 'Underground Base' (e1m5) has been remade, and 'Experiment Rex' (e1m6) map has been expanded upon.
- Added: New grenade models for grenade launcher and soldier enemies.
- Added: Bloodsplat effect when attacking players/enemies with the Tekbow.
- Added: Cvar 'scr_loadscreen' to show or hide the loading screen image.
- Added: New 'Autocenter Button Look' option in controls sub menu, toggle if the view auto centers when moving or not.
- Added: Client side auto aim, if turned on will use the Server side auto aim value (located in the create game menu).
- Added: Impact sounds and weapon change sounds for some weapons.
- Change: Removed the need to write or read .ms2 mesh lists, significantly improving initial loading time.
- Change: Dynamic Lighting on by default due to optimising models. Only slight performance drop now.
- Change: New zoom code, with different levels of zoom for different weapons.
- Change: Improved Soldiers AI, including throwing grenades only if the player is at a distance from them.
- Change: Client side auto-Aim is turned off when Zooming in, and turned back on when zoomed out, allowing for headshots.
- Change: Rocket Launcher Secondary mode now switches to a third person missile camera view, pressing jump detonates the missile.
- Change: The Tekbow is no longer spammable, there is a refined animation time charging and reloading the next arrow.
- Change: Base Arena (kdm2) map has improved balanced weapon loadout & spawn points.
- Change: Increased the semi-automatic firing rate of the Desert Eagle.
- Change: Increased delay of Tek Arrows exploding if stuck in walls, floors etc to 2 seconds.
- Change: Increased fuse delay of Grenade Launcher grenades to 3 seconds.
- Change: Decreased the time it takes to switch weapons, and made it less dependent on frame rate speed time.
- Change: Grenades/Rockets/Remote Mines can blow up nearby grenades, rockets and mines.
- Change: Reduced Knife, Normal Arrows & Shotgun damage, Tek Arrows damage increased.
- Change: Soldiers pistol shots do less damage on difficulties below Insane.
- Change: Soldiers now use the same model as the player model, saving wasted memory.
- Change: Texture resolutions have been halfed for some weapons, the player, soldier and raptor models.
- Change: Extra skin texture for the tekbow, easier to tell the difference.
- Change: Rebalanced the health of Raptors and Soldiers to reflect the set difficulty level.
- Change: Raptors jump higher and further, and melee speed increased.
- Change: Overhead knife slash does not gib enemies and players anymore if they have low health, death animation played instead.
- Change: Increased Remote mines throw distance slightly.
- Change: Removed Quake style particle impact effect for bullets and arrows.
- Change: Normal arrows bounce off walls, floors and ceilings if their velocity is too low to stick into them.
- Change: Renamed 'Analog Look' in the controls menu to 'Analog Mode', with the 2 options renamed to 'Look' or 'Move'.
- Change: Renamed 'Customize controls' to a more suitable name 'Customize buttons' in the options menu.
- Change: Reduced the number of scrollable help pages to 2 in the help menu until I make more pages.
- Change: Removed 'Dithering' in the Misc. options, not needed when the engine runs in 32bit Color mode.
- Change: Moved 'Brighter Models' from the 'Misc. options' to the 'Video options'.
- Fixed: Pretty much all of the Remote Mine bugs squashed.
- Fixed: Tekbow crash finally fixed, there was still something in the code glitching it up.
- Fixed: Bot bugs fixed and AI is significantly improved, will now switch weapons, switch secondary modes and strafe/fire depending on skill setting.
- Fixed: Zooming in and out no longer resets the sensitivty to the default value.
- Fixed: Soldiers don't accidently kill each other now if they are in the way of each other.
- Fixed: Removed bullet case ejection in multiplayer, was easily causing overflow errors when too much action was going on.
- Fixed: While switching weapons or seconadry modes while dying, the view model weapon dosn't display after spawning in multiplayer/co-op.
- Fixed: Death animations would sometimes use incorrect frames.
- Fixed: Remote Mines and Arrows no longer stick to sides of doors/glass/platforms and float in mid air when the doors open/close.
- Fixed: Co-Op Player Camera change actually works now in the multiplayer menu.
- Fixed: Remote mines icon now show mine icon instead of the old energy cells ammo icon.
- Fixed: Corrected code for loading vanilla quake mods. You must now have the full version of quake to use quake mods other then Kurok!
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Installazione e note:
- Se avete una precedente versione di kurok eliminatela.
- Copiare la cartella psp nella root della ms.
- Se avete una psp fat copiate l' eboot dal folder "normal eboot".
- Se avete una psp slim copiate l' eboot dal folder "slim eboot".
- Non usate savegame delle precedenti versioni, altrimenti il gioco andrà in crash.
- Non rimuovere o sovrascrivere il file pak2.pak dalla cartella ID1, poichè contiene files richiesti dall' engine.
- Testato su CF 3.90 M33.
Qui il download.
Enjoy.