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Vecchio 05-12-2006, 10.31.23   #1 (permalink)
Londay
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Data registrazione: 04-12-2006
Messaggi: 470

Predefinito Programmabilita Playstation3 ...

Pare che non sia cosi sprovvista di Tool e che non sia cosi
difficile da programmare.. ma ovvio da che mondo e mondo i developer sono come le suocere... "si lamentano sempre"

Game development
The PlayStation 3 is based on open and publicly available application programming interfaces. Despite earlier rumours of programming being difficult. IGN reports that they were told that the dev kit "seemed extremely adaptive and easy to program for". However many developers have noted the difficulty in coding under the PlayStation 3's Cell microprocessor. Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers. In addition, in 2005 Sony purchased SN Systems, a former provider of Microsoft Windows-based development tools for a variety of console platforms; including PlayStation 2, GameCube, PSP and Nintendo DS to create additional GNU development tools.

The open standards are specified by the Khronos Group, and are intended to work with nVidia's Cg programming language. Scene data are stored with COLLADA v1.4, an open, XML-based file format. Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3. Other specifications include OpenMAX, a collection of fast, cross-platform tools for general "media acceleration," such as matrix calculations, and OpenVG, for hardware-accelerated 2D vector graphics. These specifications have GPL, free for any use, and/or commercial implementations by third parties.

Sublicensed technology includes complete game engines, physics libraries, and special libraries. Engines include Epic's Unreal engine 3.0. Physics libraries include AGEIA's PhysX SDK, NovodeX, and Havok's physics and animation engines. Other tools include Nvidia's Cg 1.5 (a C-like shading language, which HLSL was based upon), SpeedTree RT by Interactive Data Visualization, Inc. (high-quality virtual foliage in real time), and Kynogon's Kynapse 4.0 "large scale A.I.".

Sony has considered using IPv6, the next generation of the Internet Protocol.[62]
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